Using Matplotlib-patch Inside An Animation
I try to generate an empty patch to be able to set data later on. In order to explain my problem better, i will give an example: from matplotlib import pyplot as plt import matplot
Solution 1:
I'm not sure what shape you're using, if you use a polygon, you can update the vertices of a polygon with the set_xy method and create the initial polygon with vertices that are all equal to each other. Example below. If you need a completely arbitrary shape, you might be better off plotting lines and using fill_between to draw it.
import matplotlib.pyplot as plt
import numpy as np
from matplotlib import animation
# Create the figure and axis
fig = plt.figure()
ax = plt.axes(xlim=(0, 10), ylim=(0, 10))
# mMke the initial polygon with all vertices set to 0
pts = [[0,0], [0,0], [0,0], [0,0]]
patch = plt.Polygon(pts)
ax.add_patch(patch)
def init():
return patch,
def animate(i):
# Randomly set the vertices
x1= 5*np.random.rand((1))[0]
x2= 5*np.random.rand((1))[0]
x3= 5*np.random.rand((1))[0] + 5
x4= 5*np.random.rand((1))[0] + 5
y1= 5*np.random.rand((1))[0]
y2= 5*np.random.rand((1))[0]
y3= 5*np.random.rand((1))[0] + 5
y4= 5*np.random.rand((1))[0] + 5
patch.set_xy([[x1,y1], [x2,y2], [x3,y3], [x4,y4]])
return patch,
anim = animation.FuncAnimation(fig,animate,init_func=init,frames=36,interval=1000,blit=True)
plt.show()
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