Pyglet When Using Draw() Instead Of Eventloop
I'm trying to draw a circle with pyglet. But it is not visible when I use the draw() function instad of the app.run() loop. Any suggestions what I can do? thanks from math import *
Solution 1:
You've to call window.flip()
to update the window.
Since you don't have set a projection matrix, the geometry has to be draw in normalized device coordinates, which are in range [-1, 1] for all 3 components (x, y, z). Note, pyglet set a projection matrix by default when the application is started by pyglet.app.run()
.
Call window.flip()
and change the geometry:
from math import *
from pyglet.gl import *
window = pyglet.window.Window()
defmakeCircle(x_pos, y_pos, radius, numPoints):
verts = []
glClear(pyglet.gl.GL_COLOR_BUFFER_BIT)
glColor3f(1,1,0)
for i inrange(numPoints):
angle = radians(float(i)/numPoints * 360.0)
x = radius *cos(angle) + x_pos
y = radius *sin(angle) + y_pos
verts += [x,y]
circle = pyglet.graphics.vertex_list(numPoints, ('v2f', verts))
circle.draw(GL_LINE_LOOP)
window.flip() # <--------input()
makeCircle(0, 0, 0.5, 10) # <--------
Alternatively you can set an orthographic projection on your own, by glOrtho
. e.g.:
from math import *
from pyglet.gl import *
window = pyglet.window.Window()
defmakeCircle(x_pos, y_pos, radius, numPoints):
verts = []
glMatrixMode(GL_PROJECTION)
glOrtho(0, 640, 0, 480, -1, 1)
glMatrixMode(GL_MODELVIEW)
glClear(pyglet.gl.GL_COLOR_BUFFER_BIT)
glColor3f(1,1,0)
for i inrange(numPoints):
angle = radians(float(i)/numPoints * 360.0)
x = radius *cos(angle) + x_pos
y = radius *sin(angle) + y_pos
verts += [x,y]
circle = pyglet.graphics.vertex_list(numPoints, ('v2f', verts))
circle.draw(GL_LINE_LOOP)
text = 'This is a test but it is not visible'
label = pyglet.text.Label(text, font_size=36,
x=10, y=10, anchor_x='left', anchor_y='bottom',
color=(255, 123, 255, 255))
label.draw()
window.flip()
input()
makeCircle(5,5, 100, 10)
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