Pyaudio Callback Function Called Only Once
I'm trying to use PyAudio to simply reproduce a wav file using the non-blocking IO code available here: PyAudio documentation. Differently from the documentation, I'm trying to use
Solution 1:
I solved the problem. I was declaring channels
inside the pa.open
function as STEREO, while I was using a MONO file. librosa.read
automatically converts input wav into mono, even if they are stereo files. So basically my stream
object was expecting 2 channels (interleaved) but it was getting only 1.
The full working code is the following:
#https://realpython.com/playing-and-recording-sound-python/#pyaudioimport pyaudio
import wave
import time
import numpy as np
import scipy.io.wavfile as sw
import librosa
import sys
from scipy.io.wavfile import write
############ Global variables ###################
filename = '../wav/The_Weeknd.wav'#Test file
chunk = 512#frame size#Conversion from np to pyAudio types
np_to_pa_format = {
np.dtype('float32') : pyaudio.paFloat32,
np.dtype('int32') : pyaudio.paInt32,
np.dtype('int16') : pyaudio.paInt16,
np.dtype('int8') : pyaudio.paInt8,
np.dtype('uint8') : pyaudio.paUInt8
}
np_type_to_sample_width = {
np.dtype('float32') : 4,
np.dtype('int32') : 4,
np.dtype('int16') : 3,
np.dtype('int8') : 1,
np.dtype('uint8') : 1
}
STEREO = 2#channels################################################## Simple class which reads an input test wav file and reproduce it in a real time fashion. Used to test real time functioning.classPlayer:
# Loading the input test file. Crop to 30 seconds lengthdef__init__(self):
self.input_array, self.sample_rate = librosa.load(filename, sr=44100, dtype=np.float32, duration=60)
#print(self.sample_rate)#print(self.input_array.shape)
self.cycle_count = 0defpyaudio_callback(self,in_data, frame_count, time_info, status):
audio_size = np.shape(self.input_array)[0]
#print(audio_size)print('frame count: ', frame_count)
if frame_count*self.cycle_count > audio_size:
# Processing is complete.print('processing complete')
return (None, pyaudio.paComplete)
elif frame_count*(self.cycle_count+1) > audio_size:
# Last frame to process.print('1 left frame')
frames_left = audio_size - frame_count*self.cycle_count
else:
# Every other frame.print('everyotherframe')
frames_left = frame_count
data = self.input_array[frame_count*self.cycle_count:frame_count*self.cycle_count+frames_left]
print('len of data', data.shape)
#write('test.wav', 44100, data) #Saves correctly the file!
out_data = data.astype(np.float32).tobytes()
print('printing length: ',len(out_data))
#print(out_data)
self.cycle_count+=1print(self.cycle_count)
print('pyaudio continue value: ',pyaudio.paContinue)
return (out_data, pyaudio.paContinue)
defstart_non_blocking_processing(self, save_output=True, frame_count=2**10, listen_output=True):
'''
Non blocking mode works on a different thread, therefore, the main thread must be kept active with, for example:
while processing():
time.sleep(1)
'''
self.save_output = save_output
self.frame_count = frame_count
# Initiate PyAudio
self.pa = pyaudio.PyAudio()
# Open stream using callback
self.stream = self.pa.open(format=np_to_pa_format[self.input_array.dtype],
channels=1,
rate=self.sample_rate,
output=listen_output,
input=not listen_output,
stream_callback=self.pyaudio_callback,
frames_per_buffer=frame_count)
# Start the stream
self.stream.start_stream()
defprocessing(self):
'''
Returns true if the PyAudio stream is still active in non blocking mode.
MUST be called AFTER self.start_non_blocking_processing.
'''return self.stream.is_active()
defterminate_processing(self):
'''
Terminates stream opened by self.start_non_blocking_processing.
MUST be called AFTER self.processing returns False.
'''# Stop stream.
self.stream.stop_stream()
self.stream.close()
# Close PyAudio.
self.pa.terminate()
# Resets count.
self.cycle_count = 0# Resets output.
self.output_array = np.array([[], []], dtype=self.input_array.dtype).T
if __name__ == "__main__":
print('RUNNING MAIN')
player = Player()
player.start_non_blocking_processing()
while(player.processing()):
time.sleep(0.1)
player.terminate_processing()
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